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TOPIC: MEDICS; I love my Reaper DMR - what about you?

MEDICS; I love my Reaper DMR - what about you? 4 years 9 months ago #324

  • HIGHCommanderJack
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Share your thoughts about this weapon? B)

I bought it when it was on sale, 250 SC, a few weeks ago. The name sold it to me - REAPER. I reap harvests every now and then, so it's obviously designed for me! :woohoo:

I run it with advanced forward grip + compensator, and this gets rid of the TERRIBLE default recoil and makes the weapon usable at closer ranges. I don't recommend other than 1x sights. Take a larger magnification scope if you want to snipe with it, but I don't do such things.

It shreds through people very easy, and is perfect at long to medium ranges. At close ranges the rate of fire is a bit of a problem, you have to land most of your shots, but you only need one good burst to kill. Only a heavy can win you if you start shooting at the same time, other classes will always lose to you in a firefight most of the time. ;)

The 20 shot clip size is a problem, also, and the 100 shot ammo pool gets you in trouble in long fights if there are no engineers around.

All in all, it has some SERIOUS disadvantages (clip size, ammo pool, rate of fire) but the advantages (damage output, long range capabilities) outweigh them BY FAR, in my opinion. :cheer:

Someone who's a good shot would be a god with this weapon.

Lastly, I have to say I love the sound of the weapon. :silly:



TL;DR; 6 months later;
Now, after a few more months of usage, I have learned that there is basically two/three builds that are viable for this weapon.


#1 - "Versatile" --- I use this 99% of the time, Compensator + Laserdot + 2x reflex. Gives you good CQC options while still effective to longer ranges.

#2 - "Longrange" --- I use this the remaining 1% of the time, Compensator + Advanced Forward Grip + 2x reflex. Gives you more range capabilities as you can just push down the mouse button fully and the gun barely moves, but you lose in CQC easily. I take this whenever the battle is going to be fought in some open plains / open areas / AMP stations.

#3 - "Sniper" --- I have only tried this out for the curiousity. Compensator + Advanced Forward Grip + High Velocity Ammo + 3.6x scope. Switch to single shot firemode and suddenly you have transformed into a medic/sniper hybrid.


The third one is something I never use, but it's one of the roles only an NC medic can take by equipping this weapon and the said attachments, and provides an different way of playing the medic.
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Last Edit: 4 years 1 month ago by HIGHCommanderJack.
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MEDICS; I love my Reaper DMR - what about you? 4 years 9 months ago #344

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I'll save certs to get that Compensator , got the rest already.
Thanks for the tip!
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MEDICS; I love my Reaper DMR - what about you? 4 years 9 months ago #349

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I don't know about the Reaper but I hate the default gun with all my soul. I certed the medic after getting owned several times by TR medics with their girly green glow. I regret doing so, it just sucks. I'm not spending a single cert in this class, apart from all of this, because you end wishing your teammates' death to earn more certs...
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MEDICS; I love my Reaper DMR - what about you? 4 years 9 months ago #354

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The TR base guns are very OPs. That's a fact. But i tought the NC weapons are good too. The lowrecoil-highfirerate-lowdamage for tr is very easy to learn the handle. But the NC weapons need a bit more skill i think.

I use the modified gauss S rifle for my medic, 30 magazin size is quite enough for me, i tried the reaper but i cant aim so good effect whit my 20 bulled in the mag.
My biggest problem is the FPS... In a fight i have maximum 30... (thats why i live flying...)

But anyway i dont agry whit acaymo, medics are usefull. I never wishing the die of my squadmembers to more xp...
Nope, i love that i can heal myself:D But in teamplay sometimes i fight too much (and die probably) instead of healing or reviving.

The best feeling, is that you revived the entire team, no more spawn and only you make the difference between the attack result. I dont care whit the certs or XP.
I play medic cuz i love supporting.
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MEDICS; I love my Reaper DMR - what about you? 4 years 9 months ago #357

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Reaper DMR, really? I've been rolling with the NS-11A and have to say that its TTK is pretty long for medium-range combat but it's MINIMAL recoil and crazy accuracy make up for that with easy headshots.

Was toying with the idea of going for the Reaper but am still not 100% sold on it due to my rather crappy accuracy (28%, +/- 1%)...

I guess I'll have to check some youtube vids of it ;)
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MEDICS; I love my Reaper DMR - what about you? 4 years 9 months ago #367

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I guess the High Velocity ammo would make this weapon even a better long range weapon, but I agree that the NS-11A is a good gun that is easy to use.

I do not own it myself though...
It boils down to what you want to use, of course..

The high damage is what in the end sold the weapon to me - with the sale offer combined, rest is history... :blush:

But remember this from the original post;
Someone who's a good shot would be a god with this weapon.

I'm not :unsure:

Just having fun
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Last Edit: 4 years 9 months ago by HIGHCommanderJack.
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MEDICS; I love my Reaper DMR - what about you? 4 years 9 months ago #382

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I bought the Reaper DMR aswell however it isn't the gun for me, mainly due to the low clipsize. It does have a lot of damage and if you hit your shots you easily got yourself a kill. The reason I don't use is that I tend to get into close quarters and there it's not always your bullets will hit your target, pretty soon you have to reload and most of the time you will lose that battle, atleast from my experience.

I currently run with NS-11A when engaging in medium to long range when for example assaulting a base. For close quarters I'm using GR-22 which I use most of the time. This gun is a beast at close range due to it's high rate of fire. Got 1x sight, softpoint ammo and advanced laser sight. Now when you got the 2xlaser you don't need to ADS at close range, which gives you the edge.

/Detrinneromden
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MEDICS; I love my Reaper DMR - what about you? 4 years 9 months ago #1079

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Just wanna spread the love a bit again... :kiss:

This morning I was using the Reaper DMR in CQC ranges as the NS Secure Data Lab very successfully. I got about 5 guys per life, for about 7 spawns, after which I had to go... :(

Not the easiest weapon to handle, but I have the 2nd most kills on this weapon (GD-7F surpassing this), so it cannot be that bad! :whistle:

Especially with the FG (some say its useless for reaper but I have it, and want minimum recoil) and Compensator, there is almost no recoil - so if you get a guy in sights, it will be easy to put him down.

I love being the hardest hitting medic (outside of CQC shotguns) out there.

I might lose to TR weapons in CQC, but as long as I play it my way (e.g. trying to keep medium distance) I can emerge from most fights victorious. Not the best biolab weapon, but outside biolabs I find that due longrange capabilities of this weapon, it is suited for most situations.

Some go semi-sniper with a 4x scope on this, but I think it's defeating medics' purpose in the battlefield and forces you to stick to ranges that may render your healing abilities useless, so I don't recommend this. This is a medium-long range weapon, but not a sniper despite the single-shot firemode. 2x scope is the one you should put on this. For biolabs, use 1x.

I have not unlocked High Velocity Ammo because I am afraid it will cause too much recoil.
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Last Edit: 4 years 9 months ago by HIGHCommanderJack.
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MEDICS; I love my Reaper DMR - what about you? 4 years 9 months ago #1105

  • Madvillain
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I use High Velocity ammo on this gun ... and a sniper scope.
This setup works really well but only in certain situations.
(mainly long range combat, alongside infiltrators.)
Therefor I can't recommend it.
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MEDICS; I love my Reaper DMR - what about you? 4 years 8 months ago #1315

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Here's an assortment of opinions ripped from the PS2 official forums, highlighted some "important" stuff;
cheerstoyou wrote:
What I've found is this weapon engages optimally with the 4x LX scope; a 6-9 round burst on a stationary target will usually put it down. If moving L-R you might need to use more. At longer ranges, the rifle can put down an infiltrator or other stationary target fairly quickly on semiautomatic.

The 20 round clip isn't really an issue given the speedy short reload. The 100 round reserve can go very quick though if you're not careful -- it's also a totally inappropriate weapon for head-on clashes where you are exchanging fire. The DMR is meant for long flanking maneuvers, covering known approaches, and picking off enemies from a supporting position. Ideally they never get the chance to fire back.

The default Gauss AR is effective at the same ranges -- I would compare them by saying the DMR feels a little less cooperative to the player (almost demanding crouched fire!), but far more decisive when you work in the weapon's optimal zone. The characteristics of the DMR cannot be worked around -- you need to adapt your playstyle -- but it's solid in that mid-range/mid-range+ engagement zone.

kennonfodder wrote:
At the start this weapon was a shock, so hard to kill with, and I play FPS since Castle Wolfenstein in the early 90´s. The vertical recoil is one of the toughest in game, 0,44.

That how I play it (Im only lvl 27 and far from a pro)
Upgrades:
Concerning the optics, I go mostly with the 2x Reflex and the HS/NV (doesnt matter if its night or not). Tried also the 3.4x optics and even the 6x optics, a waste. The Teclyte 3.4 is a clumsy device that covers a large portion of your screen, and the x6 needs a very high degree of precision, the whole setup is inferior to other snipers and the hv ammo makes this gun almost unbearable. You often need 5-6 bullets to finish off enemies. Teclyte 1x not bad, but due to the low ROF, there is no need for close encounters. Didnt try the x4 zoom, some guys in the forum recommended it. Dont like hva, makes a difficult weapon even more difficult. Compensator is simply a must, **** the extra visibility on the map. The grip is a waste of money, Reaper has no horizontal recoil.

Situations:
If I get surprised with this weapon, I´m dead, the movement penalty makes it hard to adapt here. No crouching is often equal to no kill, as you stated already in the OP.
If youre duelling with snipers that are aware of you, you´ll lose in 90% of cases. They need 1-2 shots and have 12x zoom optics, you always need more hits. And try to land these while you face a cloaking enemy.
If youre shooting from a good cover at an enemy 10-40 meters away, thats what I love this weapon for. 5 quick bullets or 2 in the head, with a 2x zoom, and its over.
Close quarters, it has to be very close <1m to kill, otherwise...

General:
The 20 bullets magazine is a bad joke though, ok 200dps. Meaning you need a bullet less. At the same time the rate of fire is very low compared to Vanu and TR stuff. Died countless times when I went out of ammo (total is 120 bullets), an average TR HA weapon has 100 bullets (per magazine), and my enemy kept on firing, of course without a comparable recoil. This weapon with a 25 bullet magazine could be deadly.

Can imagine excellent players can pile up some kills with it, but we talk about 5% of the players. It needs sooo much trigger discipline. Again, Im only average, so I´m happy to get some hints from real experts :)

Comparable NC weapons:
I bought the two main competitors, the GR-22 and the NS-11 to see what the stuff is people praise so much

NS-11
Must say, its a really smooth, versatile and user friendly weapon. 35 bullets, cool, lower damage, ok, but a very low recoil comes with it. A noob-friendly allrounder weapon rather weak in long range. A killer with compensator and grips and 1x zoom, but anything over 50meters gets difficult to drop (didnt try more than 2x zoom tho) The allrounders dream. Challenging? Its EZ mode compared to Reaper DMR.

GR-22
Dont know what to think of this one. Got it with 1x zoom, advanced laser sights for CQC. I dont need to zoom anymore, hip fire monster, 30 bullets, but the weapon is futile above 40/50 meters, very low damage (think 144 per shot) and no x2 zoom possible. I miss those long range encounters with the GR-22. Overall a nice weapon, but needs a completely different approach than the reaper. Good for rambo medics.
cheerstoyou wrote:
Here's the trick. With the DMR, you need to FORCE those fights at longer ranges to happen more frequently. If you push those general engagement ranges to the right, you start to tilt the fight to your advantage. Practical example is a biolab -- you don't want to be inside getting blindsided, you want to be on the ground outside picking off enemies from ranges they don't like to fight at. The key to the DMR is not the right hand (mouse point and click), it is the left hand (where your character is positioned). If you can't shape the battle and engage at the ranges you dominate, you're going to get out-DPS'd, and you need to switch to a different gun.

The true battle and Infiltrator rifles will outrange the DMR - in which case, then you want to close and use the DMR's ROF to your advantage. There is definitely a sweet spot at which it performs superbly. What makes it a niche, is that it's narrow and unintuitive. What makes it powerful, is that if you hit that sweet spot, most weapons can't mirror this -- the Reaper has a better damage falloff and tighter COF that work to your advantage, especially compared to the close range ROF monsters most players embrace.
MartianDiscoFish wrote:
I picked up the reaper dmr in the infantry starter pack yesterday
Despite it's limited ammo supply and poor hipfire, I really enjoy it, it has amazing ADS accuracy and drops people very fast.

Doesn't seem to do any better at long range than the Gauss rifle like advertised, but it's still great at mid-longe range.
norseloki wrote:
Personally I love how you can use this in cqc. When someone appears around the corner you occasionally just get that badass mode and fire off the double-tap headshot kill on reflex. They barely get a bullet out. Feel like a boss.
Peacemaker wrote:
The DMR is an absolute beast. Above posters are correct, if you position your self well with this weapon you can dominate. It you can't snap head shots with this with a 1x in say a bio lab you should be using it outside. Flank enemys in a fire fight, you only need a quick burst to put them down, especially if you can get the headshot on the first shot. If he doesn't move you can get the second HS in or pull the burst down to finish him off. You only have enough ammo to drop one or two guys, sometimes more. Fall back to a position to flank an enemy attempting to flank your previous position and you will get plenty of kill streaks.
blowsmoke wrote:
Its my first choise of weapon outdoors where i need range and accuracy, this weapon is in that role a beast, rivalling infiltrators in sniping effectiness.. Its 1 shot mode its shoots faster as the default sniper rifle of Infiltrators with near same DPS, without the wobbling of the sniper rifle, making even inexpierenced CM's a deadly mid-range sniper..



They all say the same thing as people and me earlier on this thread; Its a super weapon at medium-long to medium ranges, which requires lots of skill to use at close ranges. Nevertheless, it hits like a ton of bricks, giving your medic a very hardhitting edge.
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Last Edit: 4 years 8 months ago by HIGHCommanderJack.
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MEDICS; I love my Reaper DMR - what about you? 4 years 8 months ago #1516

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Today, I was scrolling through the official descriptions of the weapons for the first time and I discovered my beloved weapons description, which is spot on:
The Reaper DMR's large ferromagnetic projectiles excel at dropping targets from afar. While it possesses incredible power shot-for-shot, its low rate of fire makes it ineffective in close quarters.
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MEDICS; I love my Reaper DMR - what about you? 4 years 8 months ago #1987

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Yesterday I trialed AC-X11, which is almost like Reaper DMR statwise, but is available to every class. :side:

It's just a bit more accurate (like three bars more on the shop page), which I didn't notice at short to medium ranges. However for longer engagements this increase might be a lot more useful. :huh:

However this three bar increase on accuracy has a HUGE COST - at least for medics when you are usually in a "tight spot".
It's the reload speed; For those three bars more accuracy, you lose five bars of reload speed. :S

Maybe reload speed isn't a priority for you, and maybe you engage in such long ranges that you have always time to reload, but as a medic on the frontline, you really need that reloadspeed instead of accuracy.
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MEDICS; I love my Reaper DMR - what about you? 4 years 8 months ago #2016

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HIGHCommanderJack wrote:
Yesterday I trialed AC-X11, which is almost like Reaper DMR statwise, but is available to every class. :side:

It's just a bit more accurate (like three bars more on the shop page), which I didn't notice at short to medium ranges. However for longer engagements this increase might be a lot more useful. :huh:

However this three bar increase on accuracy has a HUGE COST - at least for medics when you are usually in a "tight spot".
It's the reload speed; For those three bars more accuracy, you lose five bars of reload speed. :S

Maybe reload speed isn't a priority for you, and maybe you engage in such long ranges that you have always time to reload, but as a medic on the frontline, you really need that reloadspeed instead of accuracy.
HCJ, the NC have three big hitters available for each class.

Reaper DMR (Assault Rifle) - Comabt Medic
AC-X11 (Carbine) - Light Assault & Engineer
NC Gauss SAW (Light Machine Gun) - Heavy Assault

Infiltrator is whatever you make it, so it's SMGs or Rifles etc.
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MEDICS; I love my Reaper DMR - what about you? 4 years 8 months ago #2020

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Ah, my bad, thanks for correcting! :blush:

I only tried it for the engy.
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MEDICS; I love my Reaper DMR - what about you? 4 years 8 months ago #2662

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I don't enjoy the High Velocity ammo now that I have had it for a while.

Only in the extreme situations it gives some advantage, but mostly I think it's a very bad choice for this weapon, as then you have almost the default recoil on the gun even with adv. grip+comp. equipped..

I rather run with normal bullets and have almost no recoil, equalling more efficient killing.

Maybe HVA is the super progamers choice?
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MEDICS; I love my Reaper DMR - what about you? 4 years 8 months ago #2677

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i use this ammo on the SAW. It is hard to hit full auto on medium range. But tapping enemys on range is AWESOME with this ammo.
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MEDICS; I love my Reaper DMR - what about you? 4 years 4 months ago #9135

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Now, after a few more months of usage, I have learned that there is basically two/three builds that are viable for this weapon.

#1 - "Versatile" --- I use this 99% of the time, Compensator + Laserdot + 2x reflex. Gives you good CQC options while still effective to longer ranges.

#2 - "Longrange" --- I use this the remaining 1% of the time, Compensator + Advanced Forward Grip + 2x reflex. Gives you more range capabilities as you can just push down the mouse button fully and the gun barely moves, but you lose in CQC easily. I take this whenever the battle is going to be fought in some open plains / open areas / AMP stations.

#3 - "Sniper" --- I have only tried this out for the curiousity. Compensator + Advanced Forward Grip + High Velocity Ammo + 3.6x scope. Switch to single shot firemode and suddenly you have transformed into a medic/sniper hybrid.


The third one is something I never use, but it's one of the roles only an NC medic can take by equipping this weapon and the said attachments, and provides an different way of playing the medic.
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Last Edit: 4 years 4 months ago by HIGHCommanderJack.
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MEDICS; I love my Reaper DMR - what about you? 4 years 4 months ago #9141

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Bro thankyou, I never tried the Laser Sight on the DMR before, it works beautifully. You da man :)


HA! I'm fuckin' outta here! Slaterz dudes! :D
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